Well, got started... again. So i guess mini-confession, I made a small PC game using XNA GS 1.0 for my Comp Sci Master's Thesis (I passed.) Then my friend and I decided to make our schmup so I've gutted the master's brought in what I can use and am working with that code.
So the thing is right now I'm terribly unorganized. I have ported what code I think I want to use into XNA GS 3.0. But now I'm in a dilemma of what to do next. I've done some rudimentary tests... put some sprites on the screen... let the controller move the sprites.
I'm thinking I should look into some sort of Game State Management next, but I'm not sure if that is where I want to go just yet. I also need to look into Safe Area management, so that the game will run and look fine on both HD/SD/Widescreen/4:3 etc... I also need to delve into Sprite Sheets to help keep some loading/processing/whatever you'd like to call it times down.
So after organizing all the stuff I had from XNA GS1.0 and 2.0. I'm now trying to organize my thoughts into how to truly attack the project. I need a big whiteboard for my office... that would help I bet!
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